
The Sundown Trail
Fifty tiers of prizes on a free track, and a second prize on every tier for riders with the Silver Saddle. Fresh jobs every day earn the stars.
Holster. Draw. Fire.
Your phone is the six-shooter. Hold it upside down at your side like a gun in its holster. Wait for the bell. Then flip it up, tilt to aim and tap to fire before the other gunslinger does.
The quick-draw showdown at high noon · Free to play · Android first, then iPhone
Ten paces. One bell.
The street empties, the clock strikes high noon, and whoever draws cleanest walks away. Three moves, and every one of them is the phone in your hand.

Hold the phone upside down at your side, barrel to the dirt. The street goes quiet. “Ready… Steady…”

A random breath, then the bell rings and the phone buzzes. DRAW! Jump the gun and your iron jams.

Flip it up, tilt to put your sights on them and tap to fire. Head, body or legs: where the bullet lands decides how hard it hits.
Reload by tipping the barrel down to swing out the cylinder, then tap in each round.
Rather use your thumbs? Full touch controls: hold the holster pad, drag to aim, tap to fire.
Gyro aiming if you like to turn and track. Calibrate, invert, portrait or landscape.
One item per duel. Every one has an answer.
Lassos, pocket sand, dynamite and jars of wasps come out of the General Store. They give an edge in a shootout, never the whole duel, because whoever gets hit can do something about it.

Get lassoed and your whole view flips upside down. Shake the phone to fray the rope and drop back into the fight.

Pocket sand, chili or smoke covers the glass. Swipe it off with your finger, fast.

A lit stick or a whole keg arcs your way. Put a bullet in it before it lands.

A smashed jar sends wasps across your screen. Every one you tap is a sting you don’t take.
Also on the shelves: speedloaders, Hot Loads, tin stars and iron plates, steel-lined hats and tonics you drink mid-fight.

From level 3
Live duels happen in the Saloon: take up an Open Challenge, or call out a friend with a four-letter code.
Season 1: Dust Devil
Something new on the trail every week, and a season-long ride to the sunset.

Fifty tiers of prizes on a free track, and a second prize on every tier for riders with the Silver Saddle. Fresh jobs every day earn the stars.

A 20-rung milestone ladder, a 50-gunslinger bracket and a prize gun at the top. Missed one? The Vault brings past event and season guns back.
Looks only. Nothing you wear changes a duel.
Hats, shirts, vests, bandanas, boots, gun belts, gun finishes, victory taunts and tombstone epitaphs, in four rarities.






Lose with style: the winner’s epitaph goes on your tombstone.
Dry Creek’s most wanted
Fifty levels of named outlaws waiting for you at high noon, a boss guarding every fifth, and boss loot for your first win over each. Every win collects the bounty on their head.
Cattle rustler
Bounty $245
Level 3
Boss
Saloon brawler
Bounty $445
Level 5
Card sharp
Bounty $455
Level 7
Boss
Poisoner of Pecos
Bounty $740
Level 10
Preacher with a past
Bounty $675
Level 12
Boss
Train robber
Bounty $995
Level 15
Boss
Fastest draw alive
Bounty $1,240
Level 20
Boss
Owns half the territory
Bounty $1,685
Level 30
Boss
Nobody knows his name
Bounty $2,105
Level 40
Boss
Legend of Boot Hill
Bounty $2,500
Level 50


Saddle up
Free to play on Android phones first, with iPhone right behind. No account to make, and the single-player duels work offline. See you at high noon.
Asked around the saloon
A quick-draw western duel game for phones. You face an outlaw at high noon, holster your phone upside down at your side, wait for the bell, then flip it up, tilt to aim and tap to fire. Fifty levels of outlaws, live duels against other players, gangs, seasons and weekly events.
Ten Paces is an app for Android phones and iPhone. The Android version comes first on Google Play, and the iPhone version follows on the App Store. Motion aiming uses the phone’s gyro and accelerometer, which nearly every phone has; without them, the game switches to touch controls.
Yes. In the Saloon you can take up an Open Challenge from another player, or call out a friend with a four-letter code for a live high noon showdown. Gangs let you and your friends ride together.
Nothing to download and play. Dollars are earned in duels. Gold nuggets, the game’s rarer currency, also come from the daily Mailbag, boss loot and gang wars, or in optional packs from the store. The Silver Saddle (the season pass’s second track) is an optional purchase too. Grab Bag odds are printed before you buy.
Only if you ask for one. A short sponsor video can top up a point of stamina or double a bounty. You choose to watch it, you can skip it, and nothing is ever forced on you.
English, Arabic (with a full right-to-left layout) and Simplified Chinese. The game picks your phone’s language, and you can change it in Settings.
Yes. The Wanted Board, Quick Duels, target practice on the Straw Dummy and every shop work without a connection. Live duels in the Saloon, gangs and the leaderboards need the internet.
Only as much as a real draw: down at your side, then up to aim. Keep a good grip and some room around you. If you’d rather sit still, full touch controls do the same job with your thumbs.
No. Your progress is saved on your phone. Read what goes online, and why, in the privacy policy.
Write to support@tenpaces.app, or see the support page. Writing about the game? The press kit has the fact sheet, icon, screenshots and clips.